Welcome to the home page for Deep Clone Development.
Deep Clone Development was founded 5 years ago as a way for a group of friends to collaborate on development projects. Development offers many challenges as a lone developer that many struggle to overcome on their own. Be it the curse of the spaghetti code, or dead-end project planning, these things are easily avoided with something deceptively simple: conversation. With a little goodwill and a lot of enthusiasm, Deep Clone Development faciliates the production of great individual projects through the power of social commentary and friendship.
Join DCD if any of the following makes sense to you:
This is not a help site for programming. We won't be maintaining a library of code snippets or allowing self-important snobs to troll our discussion groups looking to show off. If you are a code bunny, don't expect worship for doing things the wrong way - we want to do things the right way.
To be part of Deep Clone Development is to agree to talk to eachother and help out where we can with our respective projects. We have collaborated on some, diversified entirely on others and been pleased to announce others for public usage. Projects are any size, any scope and in any stage of development. Bring us your ideas and we'll give you ours.. for free! The source code... well that's another matter ;)
View our current projects or sign up if you want to - you've heard what we do, now find out if you dare.
Navigate to our IRC page if you want a more active way to do talking. As we're all really busy, we're not there all the time. However, since you are undoubtedly an enterprising Internet surfer, you'll find a way if you really want to. Use the Developers tab to find out information about our founder and partner members.
Thanks for reading,
Douglas (aka. Sycop)
It is here.
IT IS HERE!!!
That's right, there is finally a Deep Clone Development website that we can be proud of. Thanks mostly to the fine developers at drupal.org, we bring you a lovely CMS for all Deep Clone project, news and community activites.
In GPMP you can play standard games, private games & matches. So taking advantage of this, I've created a new match that will last about 45 days. This match however is merely a test of the new code that will go into standard game 9. This new code features a lot of game and balancing enhancements as detailed below:
Chassis development
Beta 5 is quite dead at this point: only 26 players are left, and some of them are actually "immortal" administrative accounts which never get closed even if they are completely inactive. I could, of course, completely close the game and park the domain; however, I still use the server for many things, and keeping Beta 5 online is not much of a burden. I could start a new round, but that would probably not change anything. For now I am leaning towards letting it die peacefully.
GPManager pro is a browser based web game in it's 5th year of development. Written in PHP and based on a daily-'tick' format, GP Manager Pro simulates the management of your own Formula 1 team in pursuit for financial and technical success. The game is entirely independent of any recognised F1 teams or copyrights, allowing the ultimate in customisation of the format and participants, while staying true to the sport.
Legacy Worlds is an online multiplayer intergalactic war game.
Your goal as a player: build up an empire and defeat the other players. How to achieve that: through technological research, alliances with other players and of course conquests.
This version is Beta 5 and is as the previous ones completely free.