Hi all,
First beta test of 'GP Manager' (a.k.a. GPML) is online now.
Main focus for this beta is User interface (please comment on any confusing elements), errors & bugs (including typo's) and game balancing (particularly each components effect over speed and relative reliability).
The app can be found at: http://apps.facebook.com/gpmanagerlite/
Forums can be found at: http://gpmanager.proboards.com/index.cgi <- Please report bugs/UI/balancing issues here, there is also a link in the game to this forum.
Thanks in advance
After quite a few mishaps, and a lot of real-life related delay, I am happy to announce that the first milestone to Beta 6 is finally ready. The release can be found at http://b6m.legacyworlds.com ; it is open for registration as of now. The game itself will start on July, the 15th.
Hey guys.
It would appear that the schedule I gave for milestones was a bit too enthusiastic.
As you know, LWB6 is a complete rewrite of the game. In a different language. And therefore, using different libraries, some of them chosen completely at “random” (that is, based purely on API cleanliness).
Two weeks ago I noticed that, despite the fact that everything I had actually worked, I was having major performance problems. This prompted a rewrite of 75% of the code I already had.
It is here.
IT IS HERE!!!
That's right, there is finally a Deep Clone Development website that we can be proud of. Thanks mostly to the fine developers at drupal.org, we bring you a lovely CMS for all Deep Clone project, news and community activites.
In GPMP you can play standard games, private games & matches. So taking advantage of this, I've created a new match that will last about 45 days. This match however is merely a test of the new code that will go into standard game 9. This new code features a lot of game and balancing enhancements as detailed below:
Chassis development
Beta 5 is quite dead at this point: only 26 players are left, and some of them are actually "immortal" administrative accounts which never get closed even if they are completely inactive. I could, of course, completely close the game and park the domain; however, I still use the server for many things, and keeping Beta 5 online is not much of a burden. I could start a new round, but that would probably not change anything. For now I am leaning towards letting it die peacefully.
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